Blood Thrill is a UX prototype of a Multiplayer Action Survival Horror Game. The game is an asymmetrical multiplayer (4vs1) where one player takes on the role of the blood thirst Killer completing a Ritual, and the other four players play as agile Survivors, trying to escape the Killer.
This prototype focuses on giving the user the experience of the Killer's gameplay, focusing on Game Feel. As a Killer, the goal is to bleed survivors out to complete a Blood Ritual, and in the end, kill the Survivors. As a Survivor, your goal is to escape the area and avoid being drained and killed.
For the Killer's Gameplay Feel, I focused on creating multiple systems to accompany each attack, and balancing them so they feel powerful, have a high skill ceiling and feel both impressive but fair to play against.
The killer posses a potent melee hit that damages survivors greatly.
The killer has a blood drain power with long range that slowly drains blood.
Level Design for an asymmetric title is always a big challenge. I wanted to offer replayability, different heights, and different routes for each team. This title require different components:
If you want to learn more, check the GDD below, including: